I Design Virtual Spaces
My approach incorporates both digital 3D practices as well as classic 3D traditions (dance, theater, installation art, etc...)
To do this work I mix
Modern 3d tech practices
- Unity
- OpenGL
- IXD
- Creative Code (Processing, OF)
- Blender
- Video Production
Classic 3d traditions
- Installation Art
- Dance
- Theatrical design
- Classic 3d design theory
- Gesture theory
Work
Spatial Computing
2009-2012
, I designed Spatial Computing, a prototype AR interaction design, and have shared the work online and through panels and conferences.
Lumarca
I'm the inventor and core member of Lumarca, an open-source, highly-scalable, low-cost volumetric display. In 2012, the Lumarca team build the world's largest volumetric display with a field of 30' x 30' x 20'.
Liquid Dance
For nearly 20 years I have been training in Liquid Dance, an urban dance form that combines 3d concepts with human movement. I am actively involved in its growth and preservation.